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Double Update! How the idea of Potentium began.

The ideas that eventually became the Potentium series had their humble beginnings in several other stories and games my brother and I considered, but later scrapped.  The whole concept of Potentium didn’t actually come to us until late one night, in a car on the way home from… I forget where.  All I know is that it was a long ride. 

The conversation turned to how horror stories and movies were stagnating, focusing more on the gore than the psychological aspects of horror.  My brother cut in that horror simply didn’t ask enough questions; instead, the genre often pumped out stock films where everything is clear to at least the viewer, and the only speculation is about who’s going to die.  He then floated ideas about a new stone arriving on Earth that posed enormous power, yet responded only to the strongest of all feelings: fear.  It made an interesting premise for a book.

The concepts of what Potentium is and does has changed almost completely since then, and we have at least 5 installments of storyline sketched out already.  I think our greatest challenge will actually be staying focused on making each story or game a quality product on its own.  I’ve already began to consider what we’ll need; an artist, for starters, unless my brother’s art skills improve enough (and he’s certainly been getting better).  By now, I’ve learned enough about patience that I think I’ll be able to see this series through in some form or another, even if my brother doesn’t (which I really don’t think will happen, considering that this series is practically his brainchild). 

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