WIP Games

Department of Brainstorming and Reflection

Archive for February, 2008

 

 

 

Generic Update Name Goes Here

February 15th, 2008 by Kevin

Well, I did lose interest in the fangame after all, so I guess I’ll stick to my current projects.  I’ve picked up a couple more old ones again: a shmup (yep, the same one from last October; I actually completed a whole outline and script back then) and an Emperor: Battle for Dune-style RTS.  I’ve pretty much completed the stat system for Dawn of Potentium, but I’m waiting for Stencyl to be finished so I can test it better. 

On the college front, nothing but homework and exams coming up in another week and a half.   Argh. 

More RTS-related ramblings

February 1st, 2008 by Kevin

So I finally got around to ordering Emperor: Battle for Dune from Amazon.com, but received it in the middle of midterms week so I haven’t had much of a chance to play it.  The campaigns seem as short as the previous iterations of the series, and the whole strategic map factor makes it pretty repetitive, and the AI in campaign is awful, but on the plus side, the Ordos are a blast to play as.  The amount of hit-and-run they have to use is comparable only to Novus from Universe at War.  Usually I don’t like using the hit-and-run faction, but the Ordos are just awesome. 

I’ve begun consideration on a new RTS kit/game project that I’m pretty sure will have backing enough to not only acquire sprites, music, and programmers, but to be a pretty popular kit around several forums I visit, but I’ll sit on it for about a week and plan.  If I’m still interested at that point, then I’ll post it in the Team Gathering forum. 

The Shadow of Potentium is fitting less and less in the canon my brother and I are developing, so I’m thinking of calling that one off to focus on Dawn of Potentium, but I would still like to do something with the central characters in SoP.  I guess that all remains to be seen…

Speaking of Dawn of Potentium, I’m working on a new stat system to make it less Fire Emblem-ish, since the Fire Emblem system doesn’t necessarily mesh well with postmodern combat.  There are a couple wacky ideas I’m trying out, like an Advance Wars: Days of Ruin-ish CO power system and increased NPC support, but as usual whether or not I end up using those will come down to what provides the best gameplay.