Shooter’s Haven

Stencyl, shooters, and gaming rants

Archive for April, 2007

 

 

 

Oh my.

April 19th, 2007 by eihoppe

It was bound to happen. Someone found Stencyl, spread the word, and the public release is imminent.

I never would have expected the forum’s opening to be this sudden, but so it goes.

At any rate, Espgaluda is still whooping me left and right, and I’ve all but given up on further Star Fox 64 play after breaking the 2000 hit barrier. Instead, my time has been mostly spent with school, work, and most importantly sleep.

I might also mention that the ultra-wacky, bizarre timesink Disgaea (both my recently acquired copy of 1 and my more distantly acquired copy of 2) has once again caught my attention, and draws a lot of time as well.

Either way, the impending public release is exciting, and hopefully we’ll attract some users and some extra talent to help push development.

One last cryptic note to the public: Empress Aristielua is on her way……eventually…

~EI

It’s been awhile… (Plus, game concept!)

April 7th, 2007 by eihoppe

It’s been fully a month today since I last updated. Whoops. Apparently when other stuff goes on I tend to forget things like this exist…

At any rate, been bogged down with school, gaming to some degree (such as a Paper Mario: The Thousand Year Door speedrun), and just plain getting some R&R.
Somewhere in there, though, a new idea has brewed within my brain, and I feel like expressing it now before it flits away.

It’s called Reactix, a top-down shooter in similar vein to the dual-stick shooters like Robotron 2048, Smash TV or Total Carnage (the Eugene Jarvis ones). The whole point is to destroy a reactor before it can supply enough power to a doomsday device. Each level will be timed, requiring you to not only navigate through the reactors without dying, but also quickly. In the later reactors, more and more defenses will be set up, including bosses that guard the central cores. In addition, later reactors would become more and more complex, requiring you to be able to navigate large mazes (while being chases by multitudes of guard robots).

It should be a good show–and I’d like to note that it’ll probably be my first major project after the completion of the Aristieluan War.

At any rate, stay tuned. As more thoughts develop on either this or tAW, I’ll make sure to share them with you. (Okay, admittedly, it’s more when I decide that some information on tAW should be made PUBLIC more than anything).

~EI