It’s been awhile… (Plus, game concept!)
It’s been fully a month today since I last updated. Whoops. Apparently when other stuff goes on I tend to forget things like this exist…
At any rate, been bogged down with school, gaming to some degree (such as a Paper Mario: The Thousand Year Door speedrun), and just plain getting some R&R.
Somewhere in there, though, a new idea has brewed within my brain, and I feel like expressing it now before it flits away.
It’s called Reactix, a top-down shooter in similar vein to the dual-stick shooters like Robotron 2048, Smash TV or Total Carnage (the Eugene Jarvis ones). The whole point is to destroy a reactor before it can supply enough power to a doomsday device. Each level will be timed, requiring you to not only navigate through the reactors without dying, but also quickly. In the later reactors, more and more defenses will be set up, including bosses that guard the central cores. In addition, later reactors would become more and more complex, requiring you to be able to navigate large mazes (while being chases by multitudes of guard robots).
It should be a good show–and I’d like to note that it’ll probably be my first major project after the completion of the Aristieluan War.
At any rate, stay tuned. As more thoughts develop on either this or tAW, I’ll make sure to share them with you. (Okay, admittedly, it’s more when I decide that some information on tAW should be made PUBLIC more than anything).
~EI