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	<title>Comments on: Java + Mac = Write twice, run anywhere</title>
	<link>http://blogs.stencyl.com/jon/2008/04/25/java-mac-write-twice-run-anywhere/</link>
	<description>Finding the Fun.</description>
	<pubDate>Tue, 06 Jan 2009 08:47:32 +0000</pubDate>
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		<title>by: Jon</title>
		<link>http://blogs.stencyl.com/jon/2008/04/25/java-mac-write-twice-run-anywhere/#comment-925</link>
		<pubDate>Tue, 29 Apr 2008 05:45:47 +0000</pubDate>
		<guid>http://blogs.stencyl.com/jon/2008/04/25/java-mac-write-twice-run-anywhere/#comment-925</guid>
					<description>Look at the Mac port of Game Maker for an example of that. It's a UI wreck since it's literally a Windows program with the Aqua Look and Feel layered over it. You know what it really looks like? It's like you took Windows, downloaded a WindowBlinds Aqua skin and applied it.

They didn't even bother to properly update the icon set let alone follow any of Apple's guidelines. It's much like you've been dumped into a foreign country where all of the conventions are different. Sure you can sort of make your way around, but users aren't going to put up with it. A software equivalent to this would be translating a program using Babelfish. It's comprehendible at best, but it's certainly far from usable.

YoYo can get away with their "port" this year since they are the only game in town for Mac (Torque is commercial, too expensive for the mainstream market), but it's not going to work long term for them.

I haven't gone to as great lengths with Linux, but still, I am listening to what Linux users have to say about Linux conventions and design guidelines.</description>
		<content:encoded><![CDATA[<p>Look at the Mac port of Game Maker for an example of that. It&#8217;s a UI wreck since it&#8217;s literally a Windows program with the Aqua Look and Feel layered over it. You know what it really looks like? It&#8217;s like you took Windows, downloaded a WindowBlinds Aqua skin and applied it.</p>
<p>They didn&#8217;t even bother to properly update the icon set let alone follow any of Apple&#8217;s guidelines. It&#8217;s much like you&#8217;ve been dumped into a foreign country where all of the conventions are different. Sure you can sort of make your way around, but users aren&#8217;t going to put up with it. A software equivalent to this would be translating a program using Babelfish. It&#8217;s comprehendible at best, but it&#8217;s certainly far from usable.</p>
<p>YoYo can get away with their &#8220;port&#8221; this year since they are the only game in town for Mac (Torque is commercial, too expensive for the mainstream market), but it&#8217;s not going to work long term for them.</p>
<p>I haven&#8217;t gone to as great lengths with Linux, but still, I am listening to what Linux users have to say about Linux conventions and design guidelines.
</p>
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		<title>by: luke</title>
		<link>http://blogs.stencyl.com/jon/2008/04/25/java-mac-write-twice-run-anywhere/#comment-857</link>
		<pubDate>Sun, 27 Apr 2008 13:56:00 +0000</pubDate>
		<guid>http://blogs.stencyl.com/jon/2008/04/25/java-mac-write-twice-run-anywhere/#comment-857</guid>
					<description>What's wrong with just 'slapping the “Aqua” look and feel' and using the global menu bar?, that's what I'm planning on doing with my project once I get access to a mac or a mac developer joins the team, thats if my project is still alive by then.

Any way It nice to hear that your putting in effort on the Mac side of things, are going to the same for linux?</description>
		<content:encoded><![CDATA[<p>What&#8217;s wrong with just &#8217;slapping the “Aqua” look and feel&#8217; and using the global menu bar?, that&#8217;s what I&#8217;m planning on doing with my project once I get access to a mac or a mac developer joins the team, thats if my project is still alive by then.</p>
<p>Any way It nice to hear that your putting in effort on the Mac side of things, are going to the same for linux?
</p>
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